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Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 9:24 am
by Mahoro
New Atmacites found, the Regain +2 one should be pretty nice:
Atmacite of Mysticism: MP+4% AGI+4 MAB+5
Atmacite of Rapidity: MND+10 Fast Cast+4 Snapshot+4
Atmacite of Preparedness: VIT+5 INT+4 MDT-4%
Atmacite of Deluges: Enmity+10 VIT+10 sTP+10 DA+2%
Atmacite of Promises: MND+4 RAcc+5 Waltz Potency+20% Song Casting Time -4%
Atmacite of Latitude: MND+4 Subtle Blow +5 TP Bonus +50 Haste +2%
Atmacite of Finesse: INT+5 Ratt+4 RAcc+10 Magic Burst Damage+20
Atmacite of Coercion: STR+4 AGI+4 Accuracy+5 Regain+2
Some great testimonials of the new mobs on that thread whose link I posted above. New mobs include reskins of Caturae, Amphiptere, Sandworm, Celaeno, etc. The new Praying Mantis NM is named Kaggen and apparently he attacks like an Iron Giant. BG reports 28 new NM's.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 10:41 am
by Chewzer
Atmacite of Latitude: MND+4 Subtle Blow +5 TP Bonus +50 Haste +2%
Holy. Crap.
:shock:

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 11:31 am
by Mahoro
On second thought, that can't be right can it? Maybe the person who posted on BG meant TP Bonus +5.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 12:05 pm
by Strange
It's probably right. TP bonus is something SE doesn't seem to mind handing out in large quantities. Most likely because the cap is so low. Can't go past 300 tp. For reference, a hagun gives 100 tp bonus.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 1:13 pm
by Mahoro
New KI Periapt of Sapience makes the discernment messages more detailed.
But, it makes "The fiend appears vulnerable to Pet Abilities!" into "The fiend appears vulnerable to Eft Family Attacks!" or BP's into "The fiend appears vulnerable to Light Elemental Blood Pacts!" "Water Elemental Wyvern Breaths!", haven't seen an automaton one yet.
/cheer for SMN proccing being easier now instead of me cycling through every avatar....

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 3:04 pm
by Deathbeckons
Mahoro wrote:New KI Periapt of Sapience makes the discernment messages more detailed.
But, it makes "The fiend appears vulnerable to Pet Abilities!" into "The fiend appears vulnerable to Eft Family Attacks!" or BP's into "The fiend appears vulnerable to Light Elemental Blood Pacts!" "Water Elemental Wyvern Breaths!", haven't seen an automaton one yet.
/cheer for SMN proccing being easier now instead of me cycling through every avatar....
this pleases me, however... this doesnt change the fact shit doesnt ever drop <.< guess itll be slightly less painful now, though.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 4:39 pm
by Kametame
I managed to get my application accepted, I should get on a few times to test stuff out.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 9:48 pm
by Chewzer
Strange wrote:It's probably right. TP bonus is something SE doesn't seem to mind handing out in large quantities. Most likely because the cap is so low. Can't go past 300 tp. For reference, a hagun gives 100 tp bonus.
Yar, but I like this atmacite because of Wildfire. Wildfire tends to pull incredible amounts of hate because of it's massive damage, but it's enmity decreases as TP increases. A 300 TP Wildfire builds almost zero enmity.

I doubt I'll actually use this atmacite unless I *know* I will be going balls-to-the-walls with damage, but it had me excited for a bit. 8-)

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Tue Aug 30, 2011 9:56 pm
by Chewzer
Deathbeckons wrote: this doesnt change the fact shit doesnt ever drop
SE has stated that they will look into the drop system for Voidwatch... time will tell, I guess.

Re: Voidwatch : The Second Chapter (08/26/11) + New weapons

Posted: Wed Aug 31, 2011 11:11 am
by Aanalaty
Im actually most interested in this one:
Atmacite of Coercion: STR+4 AGI+4 Accuracy+5 Regain+2
Anything that just enhances damage of melees is pretty unimportant since 90% of the fight is tanks+support and melees standing around waiting for their number to be called. Regain makes procing easier so I will be looking into this heavily.

The TP bonus is nice for a few WS that get notable boosts from TP, but most people wont care much. Wildfire being one of the better uses for it.