Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

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Khai
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Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Khai »

Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

To commemorate the release of the third and final add-on scenario, we are proud to introduce the "Nexus Cape," an in-game bonus item for players who have purchased the entire trilogy. All characters under a single player account registered for all three add-ons will be eligible for this gift.
Owners of the FINAL FANTASY XI ULTIMATE COLLECTION, scheduled for release on November 10, can also shout with glee, as the gift will be available to them also.

Following the release of the next version update, eligible characters may collect their Nexus Cape from the treasure coffer located within the Tenshodo Headquarters in Lower Jeuno.

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The Nexus Cape is an enchanted item that allows characters in a party to teleport to their party leader's location. Please note, however, that the enchantment's effectiveness is limited to certain destinations only. Provided that all requisite conditions are fulfilled, characters may teleport to the areas listed below:

Uleguerand Range / Attohwa Chasm / West Ronfaure / East Ronfaure / La Theine Plateau / Valkurm Dunes / Jugner Forest / Batallia Downs / North Gustaberg / South Gustaberg / Konschtat Highlands / Pashhow Marshlands / Rolanberry Fields / Beaucedine Glacier / Xarcabard / Cape Teriggan / Eastern Altepa Desert / West Sarutabaruta / East Sarutabaruta / Tahrongi Canyon / Buburimu Peninsula / Meriphataud Mountains / Sauromugue Champaign / Yuhtunga Jungle / Yhoator Jungle / Western Altepa Desert / Qufim Island / Behemoth's Dominion / Valley of Sorrows / Southern San d'Oria / Northern San d'Oria / Port San d'Oria / Bastok Mines / Bastok Markets / Port Bastok / Windurst Waters / Windurst Walls / Port Windurst / Windurst Woods / Ru'Lude Gardens / Upper Jeuno / Lower Jeuno / Port Jeuno / Rabao / Selbina / Mhaura / Kazham / Norg

The enchantment effect will differ slightly depending upon the party leader's current location: field areas or towns. For field areas, users will be sent directly to where their party leader stands, while for towns, they will be teleported to where a home point may be set.
Bring a Nexus Cape with you on your adventures, and you need not fear being left behind by your comrades ever again!

*The teleportation will be rendered ineffective if the party leader changes areas in the middle of casting. It is recommended that party members communicate their intent to teleport beforehand.
*Characters may teleport only to areas they have previously visited.
*Teleporting to areas introduced in expansions is possible only after installation and code registration have been completed for the expansion pack in question. This does not, however, affect one's eligibility to obtain the Nexus Cape.
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Dmann
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Dmann »

well this will certainly help with gathering for killing hnm like KV. i see SE did leave out faffy area

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Mahoro
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Mahoro »

Hilarious in the choice of zone list the devs made. So you can't TP instantly to any XP zones to which you would normally want to travel (ToAU zones), but you can teleport instantly to stuff like King Vinegarroon, King Behemoth and Aspidochelone. Fun! Also, the timesink ENM's for Attohwa Chasm and Uleguerand Range just got majorly improved!

Dkbutterflavah
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Dkbutterflavah »

More Jormy? o Hell yeah

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Sahearniitth
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Sahearniitth »

It looks like the port is limited to outdoor areas in ZM/CoP
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Aanalaty
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Aanalaty »

The lack of Tau really sucks, but its still pretty cool. I was looking forward to easier Einherjar gathers, Tau HNM gathers and maybe a sky warp option like garden or even {S}. I just woulda stuck every outdoor zone on it and be done with it.

But hey, a few kings, wyrms and KV insta warps is pretty sweet and 40 hours isnt "to" bad by SE standards. Though why they couldnt just do 20 or something for once a day on these things is beyond me. As if people moving freely with enchanted items will break the game :S

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Ashido
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Ashido »

not bad, will i buy it? prolly not.

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Khai
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Khai »

is that a 40 hour wait time? if so useless to me, i mean come your buying all the shitty 3 mini expansion, ud think it be something lower like 15-20hr or something.
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Sahearniitth
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Re: Introducing the Add-on Trilogy Bonus Gift! (11/02/2009)

Post by Sahearniitth »

Actually there is potential for this item. Based on the wording it could be used to place mules at certain locations (Ule/Attowa ENM Key item, Tiamat, KV, Roc, Serket etc) or get creative with certain locations (leave mule in Gusta outside ZNM location or use it to pull people to certain maws).Would have been nice if it included TOAU regions since it would have provided an easier way to gather for certain ZNM/HNM and for Einherjar, but as it stands its not completelly useless
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