FFXI Glitches Version 2.0

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Andreasleopold
Posts: 48
Joined: Tue Nov 24, 2009 2:58 pm

FFXI Glitches Version 2.0

Post by Andreasleopold »

Glitches, they happen...
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I was helping ZP with the DRG body piece NM in western altepa at the time, unfortunately, it popped and I missed the kill :<
You can see the moon in the second one =x

So, got stuck below Kazham brfore an exp PT on my WHM...
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And here I got stuck below sea on my way to limbus, apparantly the water is breathable, and sharks don't aggro down here...
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Oh, and you can't fall down the ledges either...
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"Target out of range." :headdesk: :headdesk: :headdesk:

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Zeropaul
Posts: 124
Joined: Tue Aug 12, 2008 6:00 pm

Re: FFXI Glitches Version 2.0

Post by Zeropaul »

awesome :D too bad the only glitch PS2 has is black screen :(

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Phane
Posts: 165
Joined: Sat Aug 09, 2008 10:39 pm
Location: Rochester, MN

Re: FFXI Glitches Version 2.0

Post by Phane »

Zeropaul wrote:awesome :D too bad the only glitch PS2 has is black screen :(
That's largely because the PS2 version was written by SE whereas the PC version was written by trained monkeys in India.
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Chewzer
Posts: 341
Joined: Fri Nov 07, 2008 9:00 pm
Location: Grand Forks, North Dakota

Re: FFXI Glitches Version 2.0

Post by Chewzer »

Phane wrote:That's largely because the PS2 version was written by SE whereas the PC version was written by trained monkeys in India.
I fail to see the difference.

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Phane
Posts: 165
Joined: Sat Aug 09, 2008 10:39 pm
Location: Rochester, MN

Re: FFXI Glitches Version 2.0

Post by Phane »

Chewzer wrote:
Phane wrote:That's largely because the PS2 version was written by SE whereas the PC version was written by trained monkeys in India.
I fail to see the difference.
Two words... 'lowest bidder'
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